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Creative Crowd
News
What we do
EU projects
Game for the Forest
GIS-Data to Reality
Geonauts
Rehab Research - Back Pain
Nordsken
Contact
News
What we do
Folder: Our work
Back
EU projects
Game for the Forest
GIS-Data to Reality
Geonauts
Rehab Research - Back Pain
Nordsken
Contact
Pamela Theodorou Lingehall 11/11/26 Pamela Theodorou Lingehall 11/11/26

From Idea to Funded Project: How Creative Crowd Works with EU Funding

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Pamela Theodorou Lingehall 11/6/26 Pamela Theodorou Lingehall 11/6/26

Nordsken: Gaming Culture and Youth Engagement in Skellefteå

nordsken festival, community, skellefteå, gaming festival, LAN party, youth engagement

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Pamela Theodorou Lingehall 11/4/26 Pamela Theodorou Lingehall 11/4/26

Games as a Tool for Dialogue About Young People and the Arctic

games for dialogue, games for dialogue Related keywords: games and diplomacy, InnoGS, Interreg NPA, Arctic youth, role-play

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Pamela Theodorou Lingehall 11/2/26 Pamela Theodorou Lingehall 11/2/26

Games and Citizen Dialogue: Involving People in Sustainable Change

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Pamela Theodorou Lingehall 10/30/26 Pamela Theodorou Lingehall 10/30/26

Motion Capture for Research: Turning Human Movement into Data

motion capture research, mocap, back pain research, Karolinska Institutet, Skandinaviska Kiropraktorhögskolan

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Pamela Theodorou Lingehall 10/29/26 Pamela Theodorou Lingehall 10/29/26

What Is a Digital Twin? How Creative Crowd Recreated Skellefteå in 3D

digitan twins

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Pamela Theodorou Lingehall 10/28/26 Pamela Theodorou Lingehall 10/28/26

What Is a Serious Game? How Skogens spelplan Turns Forest Research into Play

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Pamela Theodorou Lingehall 10/27/26 Pamela Theodorou Lingehall 10/27/26

Games for Impact at Creative Crowd: Game Technology for Real-World Challenges

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Pamela Theodorou Lingehall 10/21/26 Pamela Theodorou Lingehall 10/21/26

Games for Impact: How Creative Crowd Uses Game Technology, GIS Data and Digital Twins to Create Real-World Change

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Pamela Theodorou Lingehall 10/20/26 Pamela Theodorou Lingehall 10/20/26

Creative Crowd and Film i Västerbotten Discuss the Future of the Regional Film Industry

Film industry in Västerbotten

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Pamela Theodorou Lingehall 10/20/26 Pamela Theodorou Lingehall 10/20/26

Creative Crowd at LavinMQ Code Summit 2026: Turning Technology into Real-World Solutions

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Pamela Theodorou Lingehall 10/19/26 Pamela Theodorou Lingehall 10/19/26

Games for Impact to Brussels: Exploring Gamification for Rural Development

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Pamela Theodorou Lingehall 10/13/26 Pamela Theodorou Lingehall 10/13/26

Games as a tool for dialogue: Highlights from Reykjavík 🎮

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Pamela Theodorou Lingehall 9/10/26 Pamela Theodorou Lingehall 9/10/26

A New Chapter at Brunnsteatern: Building Skellefteå’s Creative Future

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Pamela Theodorou Lingehall 9/9/26 Pamela Theodorou Lingehall 9/9/26

Creative Crowd’s Autumn Kick-off: Team Building, Collaboration and a New Home at Brunnsteatern

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Pamela Theodorou Lingehall 8/12/26 Pamela Theodorou Lingehall 8/12/26

Youth and Games for Impact: Building the Future in the North

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Pamela Theodorou Lingehall 8/6/26 Pamela Theodorou Lingehall 8/6/26

From Jörn to Japan: How Local Innovation is Inspiring International Collaboration

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Pamela Theodorou Lingehall 7/16/26 Pamela Theodorou Lingehall 7/16/26

Summer Reflections: Life Beyond the Office

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Pamela Theodorou Lingehall 7/16/26 Pamela Theodorou Lingehall 7/16/26

Quest Log // Next Destination: Brussels

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Pamela Theodorou Lingehall 7/16/26 Pamela Theodorou Lingehall 7/16/26

Where Game Studios Are Drawing the Line on AI

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