Games as a Tool for Dialogue About Young People and the Arctic

Games, role-play and immersive technology can open conversations that are hard to start in a traditional meeting. Creative Crowd, a games-for-impact consultancy in Skellefteå, Sweden, explored this at A Conversation on Games and Diplomacy at Gróska in Reykjavík, Iceland, as part of its work in the Interreg NPA-funded project InnoGS.

Why games work for difficult conversations

When people play a role, they step outside their usual position. This makes it easier to see a problem from another angle, question assumptions and look for common ground. Games also give a group a shared experience to talk about, which can lower the threshold for open discussion.

A Conversation on Games and Diplomacy in Reykjavík

The afternoon at Gróska hugmyndahús combined role-play, VR and XR experiences, board games and open discussions. The focus was on how games and immersive experiences can support dialogue about young people, communities and the future of the Arctic.

Connection to InnoGS

InnoGS (Innovation Through Gamification Solutions) is a three-year project from 2025 to 2028, funded by the Interreg Northern Periphery and Arctic programme. It explores game-based approaches to regional development in rural and remote communities, with a focus on young people and underrepresented groups.

Next steps

Creative Crowd will continue to explore how games and immersive technologies can support dialogue, particularly in Arctic and rural communities.

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Games and Citizen Dialogue: Involving People in Sustainable Change